Game design, devlogs & updates
2026-04-30 20:57
How creating an MCP server for my game showed me clearly the limits of current AI (Opus 4.7)
There were a lot of tests, and very quickly I told myself: in the end the levels look pretty similar. I tried to feed information to Claude so he could transform it into blocks he could position. But very quickly I realized the levels created by AI looked really pretty similar. So I started thinking: ok, what can we do to improve this? I thought about it, asked myself a lot of questions, and started thinking: maybe I could feed the levels I've already created as raw material to train the model.